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Thread Statistics | Show CCP posts - 34 post(s) |

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GoonWaffe Goonswarm Federation
3187
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Posted - 2015.03.24 08:59:48 -
[1] - Quote
I asked this in the Item Safety thread but it may be more appropriate here: what is the 'endgame' for existing outposts beyond the 'cannot build new' stage of the transition plan? Will they ultimately be converted into the new equivalent XL structures, or left in place in their current form, or deleted?
Some outposts have been around for almost 10 years and a lot of past and present players have assets locked away which will, regardless of how long your transition period is set at, not be evacuated before you reach this point.
Post on the Eve-o forums with a Goonswarm Federation character that drinking bleach is bad for you, and 20 forum warriors will hospitalise themselves trying to prove you wrong.
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GoonWaffe Goonswarm Federation
3187
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Posted - 2015.03.24 09:12:29 -
[2] - Quote
One thing I would be interested to see is a mechanic by which undefended structues can be captured intact by an invader, rather than having to blow everything up and start from zero when taking territory. Generally in real-world warfare you only engage in general destruction if your conquest is being fought over, and walking in unopposed to plant your flag doesn't usually involve destroying everything in sight in the process. Any thoughts?
Post on the Eve-o forums with a Goonswarm Federation character that drinking bleach is bad for you, and 20 forum warriors will hospitalise themselves trying to prove you wrong.
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GoonWaffe Goonswarm Federation
3190
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Posted - 2015.03.24 14:37:02 -
[3] - Quote
xttz wrote: What if there were multiple options to handle structures, each with different benefits. This is something I'd be very interested in seeing. Before I started in Eve one of my games of choice was Total War, and I always enjoyed the idea that there was more than one method of taking control of territory - by bringing siege engines to the enemy walls, or blockading the hostile city to starve the defenders out, or sending saboteurs to weaken the defences, or simply engaging and defeating the occupants on the battlefield. It's something Eve would very much benefit from if there were multiple paths to victory.
Post on the Eve-o forums with a Goonswarm Federation character that drinking bleach is bad for you, and 20 forum warriors will hospitalise themselves trying to prove you wrong.
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GoonWaffe Goonswarm Federation
3193
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Posted - 2015.03.25 09:03:58 -
[4] - Quote
Soldarius wrote:+1. Multiple paths to victory seems very in-concept for Eve-O. I'd be massively excited about a system where an invading alliance had different groups dedicated to attacking the defences in multiple different ways to progressively degrade the defender's sovereignty. The current proposal could form the basis of this but as it stands is very bare-bones.
Post on the Eve-o forums with a Goonswarm Federation character that drinking bleach is bad for you, and 20 forum warriors will hospitalise themselves trying to prove you wrong.
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